Mounim > Portfolio > Thesis: Internationalization
The inspiration for this thesis arose from the numerous challenges that can arise during the development of a video game, particularly in regards to translation and internationalization. In order to address these challenges, I have created a comprehensive guide detailing the design considerations necessary to provide localization support for various languages and writing systems in video games and applications. This guide also explores the cultural and religious restrictions that may impact the release of a game or application in certain regions of the world. Through this research, I aim to provide a valuable resource for developers seeking to navigate the complexities of internationalization in the video game industry.
Digital distribution of videogames gives the developers access to a significant larger target audience, given they have an internet connection. This increased access means developers will come across many varying laws and local customs in the countries their customers live in. Even within countries different states and provinces could have different laws and customs. Take Canada for instance with Quebec as a French-speaking province which has different local legislation than the surrounding English-speaking provinces. Different countries have varying standards. While some content may be legal in most countries, they may be frowned upon or even illegal in others. When providing a build of a game or application to the publisher or distributor the developer should trust their contact person and rely on his or her expertise. Nonetheless developers should take many steps into account before publishing applications to other countries. Naturally it’s more favourable to be prepared for the international market at the start of your process than to find out at the final stage of the development pipeline that you have to alter your content according to your distributor.
- Conducting research
- Academic writing
Internationalization by Mounim El Meziani
- Publish Date: June 2017
- Status: Finished